Monday, November 25, 2013

Sound Panning

1st - The Fast And Furious


It is used when they are racing down the straight. As there is two cars. Also there is a train that goes from left to right. The
Car sounds are mixed in together. The sounds are different however. Im not sure if there is foley sound used or not.

2nd - Shaun Of The Dead


Sound Panning is used when Simon Pegg is walking along the pavement and someone runs past him from right to left. Their isn't sounds mixed together however their is foley sounds. When you hear the footsteps of Simon Pegg they sound like foley sounds. 

3rd - UP



Tuesday, November 12, 2013

Soundtrack For Film Foley Sound

Soundtrack For Film

Shaun Of The Dead - Foley Sound

. Walking on Pavement: 0:00 - 0:20 (Walking)
. Freezer Opened: 00:40 (Open door) 
. Freezer Closed: 00:44 (Close Door)
. Trip On Pavement: 00:01 (trip over something)
. Slip On Bloody tile: 00:35 (squeak noise)
. Yawning: 00:05 - 00:08 (Yawn)
. Running On Pavement: 00:07 - 00:09 (Run on Pavement)
. Freezer Opening: 00:26 (Open door)
. Freezer Closing: 00:34 (Close Door)
. Can Picked Up: 00:28 (Pick up a can)
. Put can down: 00:31 (Put Can Down)
. Can Picked Up: 00:32 (Pick Up a Can)
. Sigh: 00:44 (Sigh)

Now we need to decide how to recreate these sounds through Foley Sound.

Sounds like footsteps, yawns and sighs are sounds we can easily create ourselves, but we will have find some way of creating more complicated sounds like the slip, the cans and the freezers.

We also need to choose some music to accompany the clip. This music should be slow, eerie and spooky. It should create an unsettling atmosphere and give the idea that something isn't right.

We will have to use Audio Panning when creating our Foley Sound. From 00:07 - 00:09, when the runner passes Shaun, we want to make his steps sound closer and closer and then more and more distant as he comes and goes. This will be difficult but, through panning, we can create this effect. This will mean the sounds matches the visuals in the clip and should be more realistic.